-Adam
Scavenger is a third person, sci-fi video game currently in development as a student project at the University of South Wales.
Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts
March 02, 2016
Scavenger Pilot Final zBrush Sculpt
Hey Everyone, just a quick update on the Pilot model which is finally all modeled up in zBrush and ready to be re-typologised and rigged. Here is the final zBrush sculpt done by Aurin.
February 22, 2016
Pilot Character Model Development
Hey everyone,
Here is some of development on the Pilot model that Aurin is currently modeling in Maya and zBrush. The Pilot design is based off a piece of concept art that our course friend Gabriel Holmes drew up for us, which you can find that in the previous post.
Above is a work in progress, modelled using zbrush and polypaint to test colours. We are aiming for the final polycount for the Pilot to be around 30k polys. There is still some things for Aurin to model into the Pilot, but hopefully by the end of this week he will have the Pilot finished. Then the Pilot can be rigged with the Unreal Animation & Rigging Toolkit and then animated.
-Adam
Tags:
art,
chracter,
development,
game art,
maya,
model,
pilot,
scavenger,
video game,
zbrush
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