Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

April 17, 2016

Scavenger Character Customization

Hello again,

Just a small update, I have mostly finished the user interface for the ability to customize the character the player controls. Some graphical updates will be needed in the future, but the functionality is there.


-Aurin

April 16, 2016

Scavenger Project Update

Hello all,

We have been hard at work on the game and have 4 weeks left before the official deadline of our university course and we are likely to be continuing with this project afterwards. We have a show that the university puts on each year for the animation courses, called the Animotion awards. There is some time between the deadline and the awards, so we have a chance to add extra things that don't make the original build of Scavenger.

We have recorded a short video showing the animation blending and some basic combat between the main character and one of the enemies in the game. The enemy called a Drone was modelled and textured by a second year student, Alex Lee.


-Aurin

February 22, 2016

Pilot Character Model Development

Hey everyone,

Here is some of development on the Pilot model that Aurin is currently modeling in Maya and zBrush. The Pilot design is based off a piece of concept art that our course friend Gabriel Holmes drew up for us, which you can find that in the previous post.


Above is a work in progress, modelled using zbrush and polypaint to test colours. We are aiming for the final polycount for the Pilot to be around 30k polys. There is still some things for Aurin to model into the Pilot, but hopefully by the end of this week he will have the Pilot finished. Then the Pilot can be rigged with the Unreal Animation & Rigging Toolkit and then animated.

-Adam