Showing posts with label pilot. Show all posts
Showing posts with label pilot. Show all posts

March 02, 2016

Scavenger Pilot Final zBrush Sculpt

Hey Everyone, just a quick update on the Pilot model which is finally all modeled up in zBrush and ready to be re-typologised and rigged. Here is the final zBrush sculpt done by Aurin.


-Adam

February 22, 2016

Pilot Character Model Development

Hey everyone,

Here is some of development on the Pilot model that Aurin is currently modeling in Maya and zBrush. The Pilot design is based off a piece of concept art that our course friend Gabriel Holmes drew up for us, which you can find that in the previous post.


Above is a work in progress, modelled using zbrush and polypaint to test colours. We are aiming for the final polycount for the Pilot to be around 30k polys. There is still some things for Aurin to model into the Pilot, but hopefully by the end of this week he will have the Pilot finished. Then the Pilot can be rigged with the Unreal Animation & Rigging Toolkit and then animated.

-Adam