Hello all,
We handed in the project a week ago at the University of South Wales. We're pretty happy with the final outcome and both Adam and myself have been nominated for the graduate show, known as the Animotion show.
We would like to thank the Scavenger Team for their efforts and support.
Aurin Hitchens - Director
Adam Thomas - Lead Animator
Alex Lee - Artist
Gabriel Holmes - Concept Artist
Yue Liu - Artist
Caryn Frayne - Artist
Kris Berry - Artist
Elena Panarese - Graphic Artist
Valerio De Nitto - Animator
Joash Ng - Animator
Shannon Lynch - Animator
Emma Cook - Animator
Joseph Mills - Sound Artist
James Pople - Music Artist
Adam Homer - Folio Artist
James Smith - Folio Artist
We would also like to thank the staff at the University of South Wales for their guidance and support.
Scavenger Video Game
Scavenger is a third person, sci-fi video game currently in development as a student project at the University of South Wales.
May 20, 2016
May 05, 2016
The Unfinished Alpha
Its been another busy week and we still have one more week to go before our official deadline at the University of South Wales. Here's a render of another one of the enemies the player will face, known as the Unfinished.
April 17, 2016
Scavenger Character Customization
Hello again,
Just a small update, I have mostly finished the user interface for the ability to customize the character the player controls. Some graphical updates will be needed in the future, but the functionality is there.
Just a small update, I have mostly finished the user interface for the ability to customize the character the player controls. Some graphical updates will be needed in the future, but the functionality is there.
-Aurin
Tags:
customization,
development,
player,
scavenger,
video game
April 16, 2016
Scavenger Project Update
Hello all,
We have been hard at work on the game and have 4 weeks left before the official deadline of our university course and we are likely to be continuing with this project afterwards. We have a show that the university puts on each year for the animation courses, called the Animotion awards. There is some time between the deadline and the awards, so we have a chance to add extra things that don't make the original build of Scavenger.
We have recorded a short video showing the animation blending and some basic combat between the main character and one of the enemies in the game. The enemy called a Drone was modelled and textured by a second year student, Alex Lee.
-Aurin
We have been hard at work on the game and have 4 weeks left before the official deadline of our university course and we are likely to be continuing with this project afterwards. We have a show that the university puts on each year for the animation courses, called the Animotion awards. There is some time between the deadline and the awards, so we have a chance to add extra things that don't make the original build of Scavenger.
We have recorded a short video showing the animation blending and some basic combat between the main character and one of the enemies in the game. The enemy called a Drone was modelled and textured by a second year student, Alex Lee.
-Aurin
March 02, 2016
Scavenger Pilot Final zBrush Sculpt
Hey Everyone, just a quick update on the Pilot model which is finally all modeled up in zBrush and ready to be re-typologised and rigged. Here is the final zBrush sculpt done by Aurin.
-Adam
February 22, 2016
Pilot Character Model Development
Hey everyone,
Here is some of development on the Pilot model that Aurin is currently modeling in Maya and zBrush. The Pilot design is based off a piece of concept art that our course friend Gabriel Holmes drew up for us, which you can find that in the previous post.
Above is a work in progress, modelled using zbrush and polypaint to test colours. We are aiming for the final polycount for the Pilot to be around 30k polys. There is still some things for Aurin to model into the Pilot, but hopefully by the end of this week he will have the Pilot finished. Then the Pilot can be rigged with the Unreal Animation & Rigging Toolkit and then animated.
-Adam
Tags:
art,
chracter,
development,
game art,
maya,
model,
pilot,
scavenger,
video game,
zbrush
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